CepoMOVE · GENERATION-VIII

MOVE  snap-trap

Cepo

physical · selected-pokemon

  • Power35
  • Accuracy100
  • PP15
  • Priority0
Short effect

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Cepo que atrapa al objetivo durante cuatro o cinco turnos y le causa daño mientras se encuentra preso.

AB
Learned by · 1