POKÉ DEX · SCANNERread · 184

DEX0184GENIIORD0279

Azumarill

Aqua Rabbit Pokémon

It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.

BASE STATS · HEXΣ 420
Total420
Height
0.8 m
Weight
28.5 kg
Base XP
189
Catch
75 /255
Happy
70
Hatch
10 steps
DAMAGE TAKEN · 18 TYPESCLICK A CELL
Type matchupsTap a cell for breakdown
EVOLUTION
Azurill
#298
Marill
#183
Azumarill
#184
ABILITIES3
DOSSIERMETA
  • HabitatWaters Edge
  • Body shapeUpright
  • ColourBlue
  • Growth rateFast
  • Egg groupsWater1, Fairy
  • RarityStandard
SPECIES · AzumarillFORM · azumarill
ENTRY

Azumarill is known as the Aqua Rabbit Pokémon, a dual Water and Fairy type that first appeared in the second generation of Pokémon games. Standing roughly as tall as a large dog, Azumarill has a compact, spherical blue body covered in a pattern of pale ovals along its lower half, which fade gradually into white. Its most immediately striking features are its enormous round ears, each marked with a reddish dot near the base, and a long curling tail that terminates in a large round sphere. This tail tip is not merely decorative, as it functions as a built-in flotation device filled with air that keeps Azumarill buoyant even in rough currents. The blue-and-white coloration blends naturally with the dappled light filtering through water, serving as effective camouflage against predators lurking above or below the surface.

Azumarill makes its home along the edges of rivers, lakes, and ponds across multiple regions, from the forests of Johto to the varied waterways of Hoenn and beyond. It is rarely found far from a permanent water source and tends to congregate in areas where the current is moderate and aquatic vegetation is abundant. In warmer months, groups of Azumarill may gather in shallow stretches to feed and socialize, though during colder periods they linger in deeper pools where the water temperature remains stable. Although not strictly nocturnal, Azumarill is most active in the early morning and late afternoon, taking advantage of lower light conditions that make its camouflage especially effective. Population density is highest near clean, undisturbed waterways, and the species can be considered a loose indicator of environmental health in freshwater ecosystems.

Azumarill spends the vast majority of its waking hours in the water, surfacing periodically to breathe but otherwise navigating beneath the surface with ease. It feeds primarily on aquatic plants, algae, and small invertebrates that it finds along riverbeds. When moving through strong currents, Azumarill fills its large ears with air, using them as natural stabilizers that help keep it upright and reduce drag. It is known as a gentle and sociable species that shows little aggression toward humans, often approaching curious visitors to the water's edge without fear. Field researchers note that Azumarill tends to be protective of smaller members of its evolutionary line, shielding them from threats and guiding them through difficult stretches of water. Its vocalizations are soft and bubbling in quality, used to communicate with others of its kind across short distances.

Azumarill's two standard abilities represent very different battle strategies. Thick Fat reduces the damage it takes from Fire and Ice type moves by half, giving it meaningful protection against two common offensive types that would otherwise threaten it. The second standard ability, Huge Power, effectively doubles Azumarill's physical Attack strength in battle, transforming what would otherwise be a modest offensive output into one of the most formidable physical forces in its tier and making it a significant threat despite its placid appearance. Its hidden ability, Sap Sipper, absorbs incoming Grass type moves rather than taking damage, converting them instead into a boost to its Attack. Since Azumarill carries a natural weakness to Grass, Poison, Electric, and Steel type moves, Sap Sipper in particular covers one of those vulnerabilities. Its Water and Fairy typing provides useful offensive coverage and notable resistances, and its strong defensive stats alongside its generous reserves of health make it a durable combatant that can absorb punishment while preparing to strike back hard.

Azumarill is the final stage of a three-member evolutionary line. It evolves from Marill, which itself evolves from Azurill once that smallest form develops a strong bond of friendship with its trainer. Marill then reaches its final form at level eighteen. This lineage spans two generations, as Azurill was introduced after the original pair. Azumarill holds a notable position in the broader Pokédex as one of the earliest dual Water and Fairy types, having gained that secondary typing retroactively when the Fairy type was established. Researchers and competitive trainers alike find the species significant because of the striking gap between its unassuming appearance and its devastating potential under Huge Power. It has become a case study in the principle that raw base statistics do not always predict battle performance, and its deceptive power has made it a lasting reference in discussions of ability design and competitive team building.

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