Hoppip
Cottonweed Pokémon
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
- Height
- 0.4 m
- Weight
- 0.5 kg
- Base XP
- 50
- Catch
- 255 /255
- Happy
- 70
- Hatch
- 20 steps
- HabitatGrassland
- Body shapeUpright
- ColourPink
- Growth rateMedium Slow
- Egg groupsFairy, Plant
- RarityStandard
Hoppip is the Cottonweed Pokémon, a Grass and Flying type first encountered in the second generation of games set across the Johto region. It presents as a small, spherical creature with bright pink skin and a pair of wide, rounded green leaves sprouting from the top of its head. These leaves function like natural airfoils, catching passing breezes and lifting Hoppip off the ground with minimal effort. Standing only a fraction of a meter tall, Hoppip is diminutive even by the standards of first-stage Pokémon, roughly the size of a large melon. Its stubby limbs and small rounded tail add little to its profile, and the overall impression is of something closer to a drifting seed than a conventional land-dwelling creature. Its body is extraordinarily light, light enough that an unassisted wind can carry it considerable distances against its will.
Hoppip favors open grasslands, wildflower meadows, and gentle hillside pastures where wind moves without obstruction. It is most strongly associated with Johto, where trainers encounter it drifting across routes on the open plain, but populations appear across multiple regions wherever mild, temperate grassland conditions are found. Hoppip is almost never solitary. Groups of these Pokémon gather closely together, their leaves interlocking so that no individual can be swept away by a sudden gust. On calm days they settle in fields, often nearly invisible among tall grasses, but when a pleasant breeze passes through, the entire cluster rises as one, drifting languidly before finding a new resting place. They are predominantly diurnal, most active during midday hours when sunlight is plentiful, and very rarely observed moving after dark.
Hoppip is a photosynthetic Pokémon that draws energy directly from sunlight, and its mood and vitality improve noticeably during clear, sunny weather. It is also remarkably sensitive to atmospheric change. Field observers have long reported that Hoppip clusters press more tightly together and grow visibly restless in the hours before a cold front arrives, a behavior so consistent that rural communities near its habitat sometimes watch these groups as informal weather indicators. Hoppip is gentle by nature and shows no aggression toward humans or other Pokémon, relying on the safety of its group and the unpredictability of the wind rather than any confrontational strategy. Young trainers tend to find it approachable and sociable, and Hoppip generally accepts handling without distress once a basic trust has been established.
Two standard abilities are available to Hoppip in battle, and both activate under strong sunlight. Chlorophyll doubles its movement speed in bright conditions, dramatically improving its ability to act before opponents that would otherwise outpace it with ease. Leaf Guard, the alternative, prevents Hoppip from being afflicted by major status conditions like sleep, paralysis, burn, or poison during the same sunny weather, keeping it on the field longer than its fragile build might otherwise allow. Its hidden ability, Infiltrator, lets its moves pass through the opponent's protective screens entirely, so barriers like Reflect and Light Screen provide no shelter against Hoppip when this ability is active. Its Grass and Flying combination grants full immunity to Ground type moves, which is a meaningful defensive advantage, but it carries genuine vulnerability against Fire, Ice, Rock, Electric, Poison, Bug, and Flying type attacks. Trainers most often deploy Hoppip in a support capacity, using moves that scatter sleep-inducing or paralyzing powder, drain the opponent's health steadily through Leech Seed, or slow the field with Cotton Spore.
Hoppip is the foundation of a three-stage evolutionary family. After gaining sufficient battle experience it evolves into Skiploom, a form that develops a small flower atop its body and grows more capable of sustained independent flight. Skiploom in turn evolves into Jumpluff, a fully mobile aerial Pokémon celebrated for its ability to ride jet streams and circumnavigate the globe on seasonal winds. Hoppip itself represents the earliest and most delicate phase of this lineage, embodying the lightness and vulnerability of a seed before it finds the wind that will carry it somewhere it can truly grow. Researchers studying plant dispersal and atmospheric ecology take particular interest in Hoppip's weather-sensing behaviors, and the species appears in several ongoing studies on how wild Pokémon respond to climate variation. For trainers, it is a modest but meaningful starting point in a line whose final evolution is genuinely prized for speed and battlefield versatility.