Skiploom
Cottonweed Pokémon
The bloom on top of its head opens and closes as the temperature fluc tuates up and down.
- Height
- 0.6 m
- Weight
- 1.0 kg
- Base XP
- 119
- Catch
- 120 /255
- Happy
- 70
- Hatch
- 20 steps
- HabitatGrassland
- Body shapeUpright
- ColourGreen
- Growth rateMedium Slow
- Egg groupsFairy, Plant
- RarityStandard
Skiploom is the Cottonweed Pokémon, a Grass and Flying type introduced in the second generation of games. It is the middle stage of a three-part evolutionary line, sitting between its smaller predecessor and its fully evolved form in both size and capability. Its body is compact and roughly spherical, covered entirely in deep green, and it stands at roughly knee height to an average adult human. The most distinctive feature of Skiploom is the broad, four-petaled yellow flower that crowns its head. This bloom opens wide when temperatures rise and folds closed when the air turns cold, functioning as a living thermometer built into the Pokémon itself. Two wide, flat leaves extend from either side of its round torso, acting as wings and allowing it to catch rising air with little physical effort. A pair of long, rounded ears frame its small face, lending it a gentle and somewhat rabbit-like expression from the front.
Skiploom inhabits open grasslands, sun-warmed meadows, and broad temperate plains where thermal updrafts rise freely from the earth. It favors regions with mild and consistent sunshine and avoids dense forest or high mountain terrain, which offer neither the warmth nor the unobstructed wind it depends on to stay aloft. In the Johto region it appears across grassy lowland routes, and comparable populations drift across similar open landscapes wherever reliable warm breezes persist. Rather than forming tight social groups, Skiploom tends to move in loose clusters, with individuals floating near one another without establishing strong territorial bonds. Activity peaks during the warmest hours of the day, when sun-heated ground air generates the rising columns that carry it effortlessly upward. As temperatures drop toward evening, Skiploom descends into tall grass to rest, where its green coloring provides natural cover among the surrounding vegetation.
Skiploom is docile and unhurried, spending most of its waking time adrift on warm air currents. It meets its energy needs primarily through photosynthesis, drawing sunlight into its leaf wings and open head bloom, and it supplements this diet by grazing on low grasses and small flowering plants when it settles to the ground. The temperature sensitivity of its bloom serves a dual purpose: beyond reflecting the ambient warmth of the air, the bloom's position signals its readiness to generate lift, and field researchers have noted that populations gather most densely on bright afternoons when the flowers stand fully open. Toward humans, Skiploom is gentle and non-confrontational, preferring to drift away from perceived disturbances rather than engage them. It communicates with nearby members of its kind through subtle movements of its long ears and small adjustments in the angle and opening of its head flower.
In battle, Skiploom draws on one of two primary abilities. Chlorophyll is the more strategically prominent of the two: when sunlight is intense, it causes Skiploom's already reasonable speed to surge dramatically, making it a swift and evasive force within any sun-oriented team. Leaf Guard, the alternative, shields it from major status conditions including paralysis, sleep, burn, freeze, and poison as long as strong sunlight persists on the field. Some individuals carry the hidden ability Infiltrator, which allows Skiploom's moves to pass through opposing barriers such as Reflect, Light Screen, and Safeguard as though those protections were simply absent. Its Grass and Flying combination grants a full immunity to Ground-type attacks and a resistance to Fighting and Grass moves, but the same pairing creates a notably broad set of weaknesses covering Fire, Ice, Rock, Electric, Poison, Bug, and Flying attacks. Offensively it leans on Grass-type moves and performs best within sunlight teams where Chlorophyll can turn its speed into a genuine and decisive advantage.
Skiploom occupies the middle stage of an evolutionary line that begins with Hoppip and concludes with Jumpluff. Hoppip reaches this form upon attaining level eighteen, and Skiploom itself advances to Jumpluff at level twenty-seven. Each stage in the line represents a step toward greater aerial independence, with Jumpluff ultimately capable of traveling extraordinary distances on seasonal wind currents alone. Within the wider Pokédex, Skiploom functions as a transitional form that already expresses its line's signature wind-borne lifestyle in full, lacking only the extreme lightness of the final evolution. Researchers interested in the relationship between plant-type Pokémon and environmental conditions have shown particular interest in Skiploom's temperature-sensitive bloom, which responds to even subtle shifts in surrounding air and may serve as a natural indicator of changing climates. For trainers building teams around sunlight, Skiploom remains a dependable and accessible mid-stage option whose real depth of ability often goes unappreciated at a glance.